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JoeMadArt.com update #40 Darksiders Genesis at E3 2019!
2019 June 30
JoeMadArt.com update #40
Darksiders Genesis at E3 2019!
[Edit 2019 Jully 03]
ended just a few weeks ago and many fabulous games were revealed!
As suspected in the last
presented their new game:
Darksiders Genesis LOGO by
So, do you want to know everything about
Well fortunately for you I did my researches and found nearly everything that Joe said about it!
I tried to gather the most relevant and interesting coverages and interviews!
And since nobody will be interested by anything else than
then this update of
will be dedicated to it! ... so it means you won't get as many arts as usual ;).
OK let's start with...
Darksiders Genesis HD announcement trailer
revealed just a few days before E3:
Just next are the 2 official Darksiders Genesis arts done by Joe Madureira, Grace Liu and Billy Garretsen:
Darksiders Genesis 4k wallpaper with title
Darksiders Genesis E3 Demo title screen
Regarding that "title screen" art that one above is in HD but cropped. The full version looks more like that one below... I'm still expecting to find it in HD ;)
[Edit 2019 Jully 03] Just after this update
accepted to share with me the super big HD version of this image. Thank you
Also, just as in
NightWar, when some key characters talk, some portrait arts are displayed.
In the demo at E3 you can see the portrait of
that are obviously some pieces of art by
. I expect that I will be able to put my hands on some clean versions of those so I decided not to "officially" add those to the side for now. That being said I did a small mok-up from some screenshots of the game, Enjoy! ;)
Line art by
and colors by
There's also another key art but that one looks like a photoshopped version of the model from the CG trailer and not a Joe Mad art. Still very nice!
Darksiders Genesis CG key art 4k version download
For those who haven't heard of the game and who are wondering what it looks like...
I invite you to watch that 1 player HD gameplay walkthrough... a lot better than a few screenshots isn't it!?:
And just because playing co-op has nothing to do with the solo mode here is another gameplay walkthrough with 2 players:
- 5 Reasons It's Good As Hell:
So now, do you have some questions about the game? You would like to know more? What about asking the boss?
You can find below the most interesting interviews of
done at E3 2019:
Joe Madureira, Ryan Stefanelli and Reinhard Pollice at the E3 Coliseum 2019 Panel presented by Geoff Keighley
Joe Madureira interview by Gamerhub.tv
Joe Madureira interview by Ultima Ficha... and speaking a bit Portuguese
Joe Madureira interview by Escapist Magazine and Gameumentary
Joe Madureira interview by TechRaptor
Joe Madureira interview by gamereactor.eu
Joe Madureira interview by AllUSANnewsHub.com
Joe Madureira interview by gaminginstincts.com
Joe Madureira interview by rpgsite.net
Joe Madureira interview by usgamer.net
So, what did we learn from all that?
Darksiders GENESIS in brief:
is not an Action RPG
As its name says,
is a prequel to the first
The story in
begins just after the four horsemen get their powers and kill all the Nephilims
must discover what the new plans of
will meet for the first time some returning guys such as
You can only play
is a solo or 2 players cooperative action game where 1 player controls
and the other
In solo player mode, you can switch between
on the fly (There's a cooldown)
The co-operation mode can be local or online
is not a Diablo-like game but is closer to the style of
Tomb Raider: Guardians of Light
is loyal to the gameplay of
1 with a top down isometric camera
has pretty much the same move set as in
Just like in the other
includes many puzzles and interactions with the environment
Ori and the Blind forest
) is the music composer of
The camera in the game can't be controlled but you can still zoom in or out
The dungeons aren't randomly generated
The game will be available for pretty much all the platforms including the
You can go back to previous levels and play them again to discover some secrets or loot some monster cores
There's at least 1 secret in every levels
The creatures drop cores that can be used as materials to upgrade the characters
You can customize your character by using some skill and ability trees as well as combat upgrades
There's no map to explore but just a hub where to get your new mission before jumping into a new or old level
You can choose among 3 level of difficulties before entering a level (a bit like in
The level of difficulty of the game will be similar to
1, not super hard
The end of
will lead to
is targeting a 15 hours length game and more to complete it at 100%
No DLC planned for
will include an "arena" mode
will be able to find up to 7 different ammo types
release date is planned for this winter 2019
Release price should be around 40$
Let's wrap up this update with a small photo gallery of Joe at E3 and the great team at
core team! ... well
where "photoshop-added". And if you want to know
the names of all of the members of the
's crew then you can click the link!
For the record,
did a nice
tour of the studio!
Have a look!
I hope that you enjoyed that "as much complete as I could" summary about
Don't hesitate to leave me a comment on twitter or in the Facebook group (See links at the top)
Stay tuned and happy summer holidays to all of you!
Have a look to the "Archive" menu for more updates!